Forum: 3D Modeling
Subject: 3ds and maintaining difference between materials in a Boolean union
bilbo2_uk opened this issue on Nov 04, 2003 ยท 4 posts
SPZ-Desdinova posted Wed, 05 November 2003 at 12:56 PM
- bilbo - Goto your modeling tab, use the polygon selection tools, select the polys, or faces, that you want. Then apply a material ID to those faces. You can then limit the texture to only those selected polys. Scan the web and look for some tutorials on the use of Max's Material ID system. It can be a bit confusing to use, but once you get the hang of it you'll discover that it is very powerful. Spaz....