Forum: Bryce


Subject: Whats Bryce all about ??

Holli opened this issue on Aug 09, 2000 ยท 11 posts


jstawarz2 posted Wed, 09 August 2000 at 7:37 AM

The original intentions behind Bryce were just what you said, a photo-realistic landscape generator. But, as always, the users took it much farther than the authors first intended. I've some some great interior scenes, space scenes, not to mention bloops (er volumetric interpretations) and fractals mapped to terrains using the terrain editors. I've seen giant pipe organs modelled entirely out of terrains, symmetrical lattice, and Bryce primitives. I've seen a huge, highly detailed castle including merlens on the walls, flags on the turrets, and stainglass windows, modelled ENTIRELY out of Bryce primitives. Now, admittedly, some of this stuff would have been easier in another package, but it's a little more fun in Bryce, I think. Caligula mentioned the sky lab. It's a great place. Full (almost, no radiosity) atmospherics including haze, fog, skydome colors, etc builtin and easily customizable. It's so good that I've caught myself looking at sunsets and wondering "I wonder what settings they used in Bryce to create that ..." :). So, where is this long rambling idea going? Just far enough to say that Bryce is well past the "just a landscape generator" stage. It's a full fledged 3D rendering system that will do animations and everything that your (our) twisted, devious minds can come up with for it to do. Now, if they (Corel) would only keep their promise and speed up the renderer in B5 ... :) That would make it the ultimate rendering system (to me at least). Having used 3D Max, trueSpace 4, and taken a gander at Lightwave, I prefer the Bryce interface the best. Okay, okay, I admit that it's a minority opinion. I think it has a much smoother learning curve than Max. Anywho, enough for now. TTFN! John