kuroyume0161 opened this issue on Nov 06, 2003 ยท 7 posts
kuroyume0161 posted Fri, 07 November 2003 at 11:12 PM
Despite that it is still an industry standard. There are more books for it than even Maya. There are more resources available than even Maya. Everywhere you look, it's 3ds this and max that. Hard to do anything about that when everybody supports it or expects support for it. Is there a better option? I don't know. C4D is renowned for its inability to retain vertex ordering in Wavefront obj format and Poser demands Wavefront obj format for morphs (with correctly ordered vertices). I have one test devised so far to find a possible way to use C4D for both the base model and morphs. I will export the model and morph models as Lightwave objects (.lwo) (I will not use, pardon, 3ds export because of the known UV issue), import into Deep Exploration, and export as Wavefront object from there. If D.E. doesn't fiddle with the darn vertex ordering, this may prove to be a useful approach. That's why it's a test. :) As for MorphLoader, it was a dead link. The domain name (www.c4d.de) no longer appears to exist. Can't find it anywhere else with a Google search either. Kuroyume
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone