Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
All three images are loaded into 2D image map nodes. The Blender node tells Poser which of the two textures to use, on a per-pixel basis, based on the Blending value (0 = texture #1, 1 = texture #2).
Attaching an image mask to the Blending value gives you fine control over the process. The white areas of the mask have a value of one, the black areas zero.
It's possible to scale and move the logo in UV space using an image node's UV_Scale and UV_Offset values alone, but that gets a trifle complicated.
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Hello everybody: I've played in Poser's 5 Texture Room in a while but I haven't been able to figure it out. I made a round logo (saved as pct with alpha channel) and I'm trying to put it in my character's back. I want to keep the shirt's color. I just want to add the layer/logo on top of the shirt. Is this possible? I added a connector with the image on the shirt material, but I don't see any change on the figure... Any help would be appreciated. I can do this very easily in Photosop as postwork (for a still), but I want to render an animation .. : ( Any help would be appreciated.. thanks. P.D. I tried to do a search on the subject but since Renderosity site is acting weird I had no luck...