Grace37 opened this issue on Nov 11, 2003 ยท 12 posts
Joerg Weber posted Wed, 12 November 2003 at 5:35 AM
Well, actually it takes me about 3 to 4 hours to model a costume. It takes me up to 20 hours of work to get a halfway useful UV-Map for my models. (OK, I'll have to admit, that I am a UV-Mapping-Masochist. I hate UV-Mapping, yet I can't stand the thought of not having a good UV-template for my model.) Maybe you should start preparing the UV-Mapping in Max. I always start like this: I give the whole piece of clothing a material named "fabric" and the seams a material named "seams". Then I start selecting areas that can easily be mapped with a cylindrical projection and give them a material called: add-to-fabric_pro-cylindrical. If I see an area, where I know, that I will have to use a flat projection, I'll start looking for the areas, that will be distorted by the flat mapping and give them a material called: add-to-fabric_flat-mapping-sides. When I am done with distributing materials on my model, I cut them to pieces (Makes you feel like Jack the Ripper or the guy from Texas Chainsaw Massacre.) and export them to Wavefront OBJ-Format. Now I simply start mapping the different materials in UV-Mapper. In UV-Mapper, you can simply stitch the different parts of the map together, giving you a good map. After mapping, simply take all the "add-to-"-materials and apply them to the basic "fabric"-material. Works great for me - and I do think that my mappings are halfway useful. Personally, I use UV-Mapper Pro, which is one of the best solutions - in my opinion. We are all waiting for Verion 3 of UV-Mapper, but Saint Steve Cox's house caught fire when the electricity was cut on the east-coast this summer and Steve's got better things to do than programming this app... By the way: Ajax, did you receive my mail? I seem to be unable to send you any mails.