Grace37 opened this issue on Nov 11, 2003 ยท 12 posts
Jim Burton posted Wed, 12 November 2003 at 6:35 PM
There is also the plan where you distort the mesh so it will map nicely planar (flatten it, pull out the edges), then after mapping it you use the original as a morph to get it back into shape. Yo can get pretty nice maps this way. I don't like the way V3/M3 is mapped at all, I'm glad I don't do body textures anymore!