Forum: Poser - OFFICIAL


Subject: Cel Shaded Rendering in Poser 5

jkm opened this issue on Nov 12, 2003 ยท 10 posts


jkm posted Sat, 15 November 2003 at 8:34 AM

That's cool. I also hate it when terminology is unclear. It kind of defeats the point of communicating when the communication is unclear. As far as the video game angle is concerned, something like the game 13 is probably closest to what I was going for (since they were aiming for a comic book feel to that game). I have no problems with the normal 3D rendering that Poser does but in my experience, comic books that use 3D computer art simply don't sell. (Of course I strong case could be made that most comic books, regardless of the art style, simply don't sell.) I've been trying to get something out of Poser that would look more like a traditional comic book drawing and I think I got reasonably close. That having been said, there are some clear difference between what this technique can produce and standard comic book art. The main thing is that with standard comic book art, the black lines define just about everything and the color can be removed from the image and the drawing still makes sense. (This is of course because the drawing starts out as a black and white drawing and the color gets added later if at all.) With this technique, if you remove the color (by using solid white texture maps), the result has a lot more graytones than a standard piece of comic book art. That isn't a problem but just something that makes it a little different than typical comic book art.