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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: UV mapping


snekkis ( ) posted Sun, 16 November 2003 at 11:33 AM · edited Wed, 27 November 2024 at 11:54 PM

I believe its most likely that someone can answer this question at this forum.

I'm mapping some clothes I've made for a Poser 4 character. In UV mapper Pro, at default the map exports at w: 922 h: 1024. I export it at w:2500 h:2777, and after I've painted it and fit it on the model, you can see that the painted UV's are smaller and it doesn't cover the whole model. I must paint way offside of the UV's, then it works, but thats not right, is it?

Please, can anyone guide me in UVmapper Pro?

Snekkis


PhilC ( ) posted Sun, 16 November 2003 at 12:11 PM

You are right, that's wrong :)

Size, contrary to the information contained in some recent emails that I have been receiving, does not matter. A point on a UV map is defined by proportion not absolute position. Which then leads to the question, are you sure that you are applying the map to the OBJ that you saved out of UV Mapper. You did save it didn't you? Another thing to remember is that in Poser 3 & 4 the first time a figure is loaded it reads the OBJ file and immediatly writes a geometry RSR. Thereon after it reads the RSR. (I learnt this the hard way, took me ages to figure it out :) The solution is to delete the Geometry RSR and force Poser to re-read your new OBJ.

philc_agatha_white_on_black.jpg


DCArt ( ) posted Sun, 16 November 2003 at 12:13 PM

It's a little bit unclear what you are trying to do. I'm thinking that it's because you have to go outside the seam lines a bit when you paint the texture, but I'm not sure if this is what you mean. Can you post a couple of pictures as an example?



maclean ( ) posted Sun, 16 November 2003 at 2:18 PM

file_84264.gif

I've been uv mapping for 3 years now and I've never yet managed to get my head round this business of map size. Sometimes UVM seems to pick the weirdest template sizes. I've just finished the set of curtains in this pic. It's a complete figure, more or less square in shape and the template size is 1024 x 80. WTF is that about? The tex on the curtains is 1024 x 1024, so the template size is obviously nonsense. When steve was taking suggestions for the uvm pro upgrade, I asked him to include some form of map ratio (something like photoshop's image size dialog) so we can choose a new map size without reaching for a calculator. If anyone is actually capable of explaining template sizes, I'm all ears. mac


lululee ( ) posted Sun, 16 November 2003 at 2:33 PM

Thanks Phil for that really valuable info about the .rsr file.


snekkis ( ) posted Sun, 16 November 2003 at 2:52 PM

Yeah, I removed the RSR and it seems to work alright now, so far? Thanks, Snekkis


maclean ( ) posted Sun, 16 November 2003 at 3:02 PM

Yep. ANY changes at all that are made to the obj mapping, materials or anything like that, mean you have to delete the geometry .rsr. Poser builds it from the obj the first time you open a figure and uses it as a shortcut to avoid reading the obj info every time. So, every time you remap, you have to force poser to rebuild the rsr and read the new mapping, by deleting the old one. Another thing with geom rsrs is, if you have a poser crash, then poser tells you it can't open a figure, go to geometry and delete the rsr. Sometimes they get corrupted during the crash and you end up with a rsr that's like 50 megs in size. mac


TrekkieGrrrl ( ) posted Mon, 17 November 2003 at 5:15 AM

I usually save my maps from UVMapper in scren ratio, in other words, usually 1024x768 (depending on what it is I'm mapping) It IS annoying that UVMapper haven't got anything like Photoshop's ratio, I ofent go TO Photoshop and type in one of the numbers to see what it suggests for the other. But then again I'm totally crap with math so I wouldn't know what to enter into a calculator blush I would like to know what UVM is thinking when it spits out it's strange ratios sometimes L

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maclean ( ) posted Mon, 17 November 2003 at 2:15 PM

LOL, ernyoka. I do exactly the same thing. I go to PS and use Image Size. It's the easiest way. Anyway, steve did promise to try and add this feature to the upgrade, so I'm hopeful. I always use fixed size, not screen ratio. But when I use uvm, I don't fill the screen with it. I use a square window and drag the obj files into it. mac


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