Forum: Poser - OFFICIAL


Subject: Looking for someone to do some Poser work for me

rob_hart opened this issue on Nov 13, 2003 ยท 10 posts


hauksdottir posted Tue, 18 November 2003 at 12:55 AM

Now, with that Dragon you can also get a lot of freebies, especially textures, but also some morphs, poses, and additional bits and pieces as various modelers have added to make him look more like their idea of a dragon. IIRC, there is even a chest fix and even more pointy bits at one site. Look in Free Stuff here and other places (I got more than a hundred hits here, but maybe half are for the other dragons). Over at the old PFO you might still be able to snag the fractal textures for him. He poses quite nicely. I used him curled up on his back in a nest of books (the REAL treasure hoarded by these ancient beasts) and he handled smoothly even in a non-dragon way. I'm pretty sure that Little Dragon was the one who made him Mimic compatible, but somebody did, if you need a dragon who sings for his supper. (One of these years I'll get that lava shower sequence done... I even have the Devil Duckie to go in there with him!) As to posing him, you can start practicing animation right now before purchase. You have a human figure, any figure, loaded? Go into the Pose Folder under Animation Sets and choose an action such as sneaking or running. See the little number? That is the number of frames in that action. Make sure that you are on frame 1 of 30 (see the bottom of your screen). Choose tip-toe (60 frames). Poser will ask if you want to add frames? Say yes. It will give you a 60 frame tippy-toe movement which you can check by hitting the play button on bottom left. (There are keyboard shortcuts for these, too.) The pull-out handle on the bottom leads you to a graph where you get to determine key frames and add movements together to make a progression (tippytoe to the fridge, then open it grandly, before pouncing upon the tuna salad). This is where you want to have an open manual, and do some experimenting with how you blend movements, starting and stopping points, etc.. The Poser 4 manual has an early tutorial where you walk the clown on a path while his head swivels, and you can try this with a person before having a circling dragon fixate on his target. If you want to render an animation, go up to the top menu and look under Make Movie for various features. I've usually saved each rendered frame as a tiff for a programmer to stitch together (the games industry often uses small looped reusable animations rather than full screen sweeps like in movies), but you can make your own quicktime movie. Rendering at this point will go prety quickly (one test subject who may not even have clothes or textures), but it will be good to get a feeling for the mechanics of it. If you are going to have a human and a half dozen dragons kept at bay, you probably don't want to use a global lighting septup unless you also ahve a hefty computer and a lot of time. That is a lot of calculations! Get the motion down first. And remember that animation is more than kinematics. Give each beastie some personality (the red one is assertive and the purple one is really really hungry but the blue one is cowardly and will only snipe at undefended backsides... that sort of thing... and they will move better under your hands. Carolly