Forum: Poser - OFFICIAL


Subject: Update on Daz|Studio

renderhawk opened this issue on Nov 19, 2003 ยท 62 posts


ronstuff posted Wed, 19 November 2003 at 1:11 PM

Smoothing (especially displacement smoothing like P5) is a GREAT thing if you know how to use it (you CAN turn it OFF, ya know), because you can get a lot better renders from low poly models if you have real smoothing like P5 (which also has blinn and several other shaders BTW). Of course, the direction DAZ is going with their figures leads me to believe that they think that more polys is better, and you don't need smoothing if your models have oodles of otherwise useless resource-sucking polygons. Plus it is cheaper to make a render engine with shader-smoothing rather than displacement smoothing. And, since few people around here know the difference anyway, I guess most would be perfectly happy to let DAZ continue to lead them around by the nose like they always have.