renderhawk opened this issue on Nov 19, 2003 ยท 62 posts
kuroyume0161 posted Wed, 19 November 2003 at 2:22 PM
ronstuff, I see those "shaders" for P5. We're talking polygon smoothing, right? ;) The only polygon smoothing that I'm aware of in P5 (there are no options in P4/PP), is that little check mark in the Properties. This should dictate what dihedral angle between polygons distinguishes smoothing and no smoothing (like anything less than 30 deg. is smoothed, above, leave transitions sharp). As for the high polygon counts for newer models, I think the answer is right in front of you. It is not for "smoother" looking objects without smoothing, but for the vast (have you checked the number of morphs on V3 and M3?) number of morphs with their detail and accuracy. More morphs controlling more detail require more polygons to control. End of story.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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