renderhawk opened this issue on Nov 19, 2003 ยท 62 posts
ronstuff posted Wed, 19 November 2003 at 2:49 PM
kuroyume0161 - for your information, polygon smoothing is a process of SHADING and those "shaders" in P5 can be set to produce almost any type and quality of shaded smoothing (Phong, Blinn, whatever). Micropolygon displacement smoothing is an entirely different thing which can actually bend the mesh where there are no vertices. Likewise it can be used for highly detailed morphs on relatively low-poly meshes. It just isn't in DAZ's interest for you to know that or you would see that geometry with half the polys of V3 could actually be MORE flexible if it is designed to take advantage of advanced capabilities such as those in Poser 5. It also isn't in DAZ's interest to do anything that supports or compliments Poser 5. In any event, I will use Studio for whatever advantages it has and continue to use P5 for its advantages. As for anybody else, I'm sure it makes DAZ feel very happy to see people continually blame CL and P5 for things they just don't understand. It just makes me laugh. :-)