Forum: Poser - OFFICIAL


Subject: Update on Daz|Studio

renderhawk opened this issue on Nov 19, 2003 ยท 62 posts


kuroyume0161 posted Wed, 19 November 2003 at 4:09 PM

ronstuff, for your information, the Poser 5 Lighting shader nodes have nothing to do with dihedral polygon smoothing, only specular highlights. Check this for yourself in either the app or the manual. No angle settings - only specular highlight settings. That is not polygon smoothing. Polygon smoothing involves gradual changes in lighting/shading in order to remove the hard edges between polygons (dependent upon their dihedral angle). Changing specular highlighting will not do this. I guess those 50 odd books and manuals on 3D CG on my bookshelf contain blank pages...

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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