Forum: Poser - OFFICIAL


Subject: Help with non-human character and walk designer

whisper opened this issue on Nov 19, 2003 ยท 15 posts


whisper posted Thu, 20 November 2003 at 12:57 PM

Okay, the entire turkey's body is the abdomen. I edited the cr2 and changed all instances of abdomen to hip (even changed the GetStringRes number...thanks bloodsong for your tables). I even went into the obj file and renamed all instances of abdomen to hip (other wise the body didn't show up when you loaded it). Added IK chains to the wings (arms) and legs. Had to turn them off though because they kept making the walk look weird. And it will now work in the walk designer. However, (you knew this was coming didn't you?) when it walks, it sways back and forth and the legs look stiff. If I set the walk slider to anything other than 100% the wings stick out instead of against the body as I posed it in the walk cycle and the legs do funky things regardless of where the slider is set to. I'll post some pics when I get home tonight. Fixing to go to work so I don't have time to right now. Any ideas on this one? ernyoka1, you're right, this is the DAZ turkey and I also thought it was strange that it didn't have a hip. I thought all characters body parts were based of the relation to the hip.