Forum: Poser - OFFICIAL


Subject: Lighting in Poser 5

scarab1 opened this issue on Nov 20, 2003 ยท 6 posts


ynsaen posted Thu, 20 November 2003 at 3:37 PM

Now I know this question's been answered many times before -- and by far better folks than me and with lots better stuff -- but I'm feeling brave today, so here goes. First, The stuff will export, but Bryce and Poser look at textures very differently, and you have to tell Bryce what it's supposed to do. There's even a few utilities out there that help in this process, and several tutorials to avail yourself of. But that wasn't your real question (just one buried in there). If the textures are material shaders from bryce, make a square in Bryce, apply the texture, and render the image, or create a flat terrain, export it with textures. as far as placing light sources, Poser still isn't as roust with lights as Bryce is (some day, maybe), but you can still get a lot of stuff done. You can add as many lights to a scene as you wish to add, and move them around to your hearts content. You are, however, going to have to do it "manually" -- that is, click the little star, add the light, move it around to where you want, etc. If the lights are for particular things, parent them to that item (those eyes, for example). Getting the item to shine (reacting as if the light was coming from it) can be done through use of the ambient channel color. Now, when you do that, don't think you can then click on your lights folder and add your favorite light set. You'll have to do that before you add your own lights into the scene. Also, the only lights you can really "place" are spotlights. The others are more ambient in nature. hope this helps a little bit!

thou and I, my friend, can, in the most flunkey world, make, each of us, one non-flunkey, one hero, if we like: that will be two heroes to begin with. (Carlyle)