Forum: Bryce


Subject: undertsanding scene construction....

BugHunter opened this issue on Nov 21, 2003 ยท 20 posts


PJF posted Fri, 21 November 2003 at 6:55 PM

I find it's best to get completely out of the mindset of looking at Bryce scenes as representations of the real world. Bryce is just another 3D program that happens to have a slight default emphasis on 'landscaping'. My approach is to regard Bryce scenes as sort of like "visual effects" that are used in movies and television. All that matters is making something look real from the point of view of the camera position/s. Here's some specific info: All imported objects come in at a fixed size (on their biggest dimension) of 40.96 'Bryce units'. If you import a standard Poser figure, it will be 40.96 units big 'head to toe'. If you import a model of an aircraft carrier, it will be 40.96 units from 'bow to stern'. Bryce doesn't 'know' what these things are 'supposed' to be - they are just 3D models. So you have to scale objects so that they fit together, or use perspective tricks to make it seem like they fit together. Perspective tricks combined with adjustments to the Bryce 'atmosphere' are the key to successful Bryce landscaping. Check out the scene here: http://www.gauchito.com/bryce/render_times/ It looks realistic from the camera position, but weird from other angles. It's not a North American lakeside view; it's a visual trick to simulate one. I think this file is on the Bryce content CD somewhere, or you can download it at the link. Open it up in Bryce (remember it's a Bryce3 file (br3)) and examine how it was done.