Dave, you could be right, but in this case I'm not sure. You do have to reverse transmaps (and sometimes flip them upside down, too) if you're importing an .obj from Poser, but .pz3's have always imported perfectly in my experience. The only thing that doesn't is relfection maps. (That's easily corrected by turning down the reflection in the Materials Editor.) This render was done in P4/PP, rendered at 650x650, 300 dpi. All I did was lighten it very slightly, then shrink it in Photoshop.