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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: please advise---morph goes nuts???


atz3 ( ) posted Wed, 26 November 2003 at 3:57 PM ยท edited Fri, 29 November 2024 at 2:37 PM

file_85720.jpg

I made a morph for some boots I'm working on for the Neftoon Gal. When I apply The morph in poser something crazy happens, Can any one tell me what I'm doing wrong? thanks zach


barriephillips ( ) posted Wed, 26 November 2003 at 4:09 PM

I had this porblme so many times ;( .. or at least somehting simmilar... your vertex ordering is getting confused in the modeling application you are using. The vertex ordering of the .obj you use for the MT HAS to have the same order as the original.. how to get over this ? I guess it depends on what modeler you are using ? .. Best Wishes.


DominiqueB ( ) posted Wed, 26 November 2003 at 4:10 PM

You probably changed the point order somehow in your modelling app, that is why the morph goes crazy.

Dominique Digital Cats Media


atz3 ( ) posted Wed, 26 November 2003 at 5:23 PM

is there any way to correct this or should I just start over?


DominiqueB ( ) posted Wed, 26 November 2003 at 5:48 PM

Hard to say without knowing which modelling app you used and how you went about it. If you made the morph on one boot and then mirrored the morph, for sure it will have changed the vertice order. If you did any merge points, deleted and recreated polygons ( even if you end up with the same number of patches) same thing. Basically when you are making morphs all you can do is move the vertices around.

Dominique Digital Cats Media


maclean ( ) posted Wed, 26 November 2003 at 6:43 PM

Attached Link: http://www.anim8or.com

zach, I think the answers above are right. Somehow the vertex order is FUBAR. What app are you using? For future reference, you might want to look at Anim8or, if you don't already know it. It's free and totally compatible with poser for morphing. I use max to model, but make all my morphs in Anim8or. It's not as powerful as other apps, but it does a clean job. mac


atz3 ( ) posted Wed, 26 November 2003 at 7:33 PM

thanks for all the help. I thought That I just moved some verts. Something must of happened . I'll check out anim8or. thanks


Mason ( ) posted Wed, 26 November 2003 at 8:15 PM

If you are using the max2obj plugin for beware of the compress vertices option. Make sure this is off. This option removes duplicate verts to make the vert count smaller and basically alters the vert order. When exporting an obj, if you have any optimization options, turn them all off.


jval ( ) posted Thu, 27 November 2003 at 7:58 AM

...is there any way to correct this or should I just start over? You can use UVMapper Pro to reorder the vertices numbering back to the sequence of the original object. - Jack


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