Phantast opened this issue on Nov 27, 2003 ยท 28 posts
wolf359 posted Thu, 27 November 2003 at 10:55 AM
"Ultra realistic skin textures work even better in Bryce. You have more control over bump, sheen, ambience etc." really can please show you me some example photorealistic human skin created completely in bryce "If you want to take advantage of Bryce's superior materials, you have to re texture after import whether the texture file is imported with the figure or not. So you gain nothing." You Miss the point entirely :-) most poser users $$buy$$ content like hi end texture packs because they want to USE them on their poser figures but render them in an environment with way better lighting and atmospheric effects particularly for outdoor stuff. and what about transmapped hair?? can you do that with bryces native materials?? me thinks not :-) "Using a mat file saves some time in Poser, but only if you are prepared to have exactly the settings made by whoever did the mat file." lets be frank here, most poser users are prepared to have the exact settings made by the creator of the third party content they purchase ,thats why they buy them in the first place. "And keeping track of numerous mat files in P4 is a trial in itself." You mean when you load vicky open your pose library and click on the mat pose you want and poof!! she wearing it,,,repeat as necessary :-) "Handling complex scenes in Bryce is quite straightforward if you plan your work well. Once you have textured one figure, applying the same textures to another instance of it (say the same character with a different pose) is the work of maybe a dozen clicks." Can you explain how " a dozen clicks" is more "straightforward" than one click and what about scenes with a variety of DIFFERENT characters all with unique textures and trans mapped hair??? Have you ever actually imported a complex .obj or .3ds file into bryce with 12-15 surfaces and tried to decipher what bryce means by "3Ds mat1,mat2,mat3 etc. IM not knocking bryce ive used every version from version2 to 5 on the mac but the reason VUE is kicking the shit out of bryce as an alternative render engine to poser, is because poser users like to setup pose their figure using their favorite textures free and purchased, and import the whole scene intact into VUE for rendering in a superior lighting environment. we who render in cinema prefer direct import of Pz3 for the same reason. if the import of flat grey .obj file and tedious re-texturing was the preferred method there would not be such demand for direct import of fully textured pz3's for MAX,Lightwave, C4DXl VUE even MAYA.