Phantast opened this issue on Nov 27, 2003 ยท 28 posts
Phantast posted Thu, 27 November 2003 at 4:35 PM
wolf359, I really don't think you are in on the plot here. Who's talking about native Bryce materials? Import an obj file from Poser (processed in Grouper first, of course). It may be grey on import, but it should contain between 3-12 (roughly; depends on clothes) separate meshes that share common textures, and will be called things like "Figure1_skin" not "mat1" if you've done things properly. Select the skin mesh. Open the materials editor. Apply whatever Poser texture you like, and now set specularity, bump, etc to whatever pleases you. And add the transmap if required, e.g. for hair. You have much greater control over the texture here than if you tinker with the textures in Poser. The mat file doesn't help you much. And I say that mat files are a pain because in P4, the library system collapses under the weight of the 100s of them. Put too many mat files in one folder and the scroller shrinks so small you can't use it. And there's a limit to the number of folders you can have. Great. Yes, it would be nice to retexture an entire figure in Bryce with one click, but a dozen is not too bad, and it's the price you pay for getting better-looking textures than you could otherwise. If you want some examples, look at my gallery here. Most of the images may have been posted to the Poser gallery, but they were all rendered in Bryce. As to what I've ever done, I've done narrative series 100+ pictures long all done in Bryce with extensive importing of Poser figures as obj files. It's a process I do every day. I think I have it down to a fine art now.