Phantast opened this issue on Nov 27, 2003 ยท 28 posts
wolf359 posted Thu, 27 November 2003 at 7:18 PM
"Import an obj file from Poser (processed in Grouper first, of course)." Is grouper free and available on the mac platform?? "It may be grey on import, but it should contain between 3-12 (roughly; depends on clothes) separate meshes that share common textures, and will be called things like "Figure1_skin" not "mat1" if you've done things properly.Select the skin mesh. Open the materials editor. Apply whatever Poser texture you like, and now set specularity, bump, etc to whatever pleases you. And add the transmap if required, e.g. for hair. You have much greater control" and if you have a group scene with 6 characters ALL wearing different textures the process would have to be repeated for ALL of them correct??? "if you tinker with the textures in Poser. The mat file doesn't help you much." which is why VUE is so much more popular for poser import MAT poses are the preferred way to texture poser figures ..just ask around the poser forum :-) "And I say that mat files are a pain because in P4, the library system collapses under the weight of the 100s of them. Put too many mat files in one folder and the scroller shrinks so small you can't use it. And there's a limit to the number of folders you can have." well i Use PPP4 And P5 OSX and can access mulitple runtimes so this old limit is not a problem and PC users have Pboost that increases thier folder limit as well as multi runtimes in P5 "Yes, it would be nice to retexture an entire figure in Bryce with one click, but a dozen is not too bad, and it's the price you pay for getting better-looking textures than you could otherwise." if you are using the poser textures as a you describe they are only "better looking" because bryce uses a non adaptive high quailty ultra slow raytracer :-) "If you want some examples, look at my gallery here. Most of the images may have been posted to the Poser gallery, but they were all rendered in Bryce." I checked your Gallery I saw NO scenes with more than one poser figureor any scene with visible volumetric lighting effects like the ones in the VUE gallery and VUE users have direct import of Pz3's and can skip the whole "Grouper" re-application process. "As to what I've ever done, I've done narrative series 100+ pictures long all done in Bryce with extensive importing of Poser figures as obj files. It's a process I do every day. I think I have it down to a fine art now." im sure you do but i see NO Evidence that direct import of PZ3's are some how limting as you want to believe particularly since I can access and alter all of my materials natively with cinemas SLA procedural shaders if i choose not to use all of the ones that load with the PZ3. but to each their own :-) take care