thanks for all the tips! Here's the improved (I hope image). Changes: - Fake HDRI-map added (surrounding sphere that make the reflections integrate with the surronding) - 2D background removed - The ground is no longer flat but is now a high poly grid that I have crumbled a bit. - Bump maps added to ground - Bump maps added to to the wooden textures - Shadows from plant/tree addded Any comments?
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