quinlor opened this issue on Nov 28, 2003 ยท 8 posts
quinlor posted Fri, 28 November 2003 at 1:22 PM
Yes, one can get very nice results using u_size and v_size. However, I was trying to recreate some renderman shaders I read about, that use direction depended specular reflection to create surfaces that have a regular micostructur, like brushed metal. Stefan