Ajax opened this issue on Nov 28, 2003 ยท 39 posts
Ajax posted Fri, 28 November 2003 at 3:54 PM
Bad news for both of you :-( Yes, I think not supporting P4 is going to happen more and more. In this case we delayed release of this product for months trying to find a solution but in the end we failed and had to abandon the P4 switching figures. P4 just can't handle that many polygons in a single figure (it's the geometry rsr creation that falls down) and all of our attempts to reduce the polycount enough wound up lowering detail to an unacceptable level. In general though, things like geometry rsrs and bum format bump maps make P4 a pain to support and the trend I think I'm seeing is for more and more customers to move to P5, so supporting P4 is becoming a less and less attractive option for developers. I plan to keep P4 support for as long as I can, but there's some stuff I just can't do in P4. And now the bad news for Jody :-( With three of us working on this we get a pretty small return each. For the last package, Renderosity gave us 60% of the sales price which worked out to $5 for each of us per sale. Since Renderosity announced that it will now give us only 50% of the sales price, we will have to put the price up from $25 to $30 in order to still get $5 for each of us. The good side of this is that we'll be offering the product through other stores where we'll be able to sell it at a lower price. Currently we expect this to be Poser Pros and 3DC.
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