Forum: Bryce


Subject: pz3 import is not that wonderful

Phantast opened this issue on Nov 27, 2003 ยท 28 posts


scotttucker3d posted Sat, 29 November 2003 at 10:26 AM

I too would never do renders in poser, but there are some cool features in vuepro that when combined with mover4 give you an unbeatable solution. Vuepro allows you to link textures either directly or selectively (or store them with the file just like Bryce) so if you have a texture you are finessing in PS (or any paint app) it will automatically pick up the new version of the texture after you save it. this feature should definitely be in Bryce6. Also Mover4 with Vuepro will automatically pick up posing or material changes to your figures via the same kind of linking. When you re-pose a figure and re-save the pz3 vuepro asks you if you want to pick up this new version and it also gives you the option to bring in the changed materials or not. this feature would be great in Bryce6 as well. As you can see the connection directly to the pz3 is really handy and when combined with the linking materials it eliminates all the hassles associated with maps and still allows you to keep your procedural textures where you want them. Say you just made a much better prodecural skin texture - you can just say no when it wants to update the skin map. That being said - a full vicky3 figure pz3 takes awhile to load (about a minute or so on my dual 1ghz g4) so its best to alllow the new pose to come in only when you are ready for the final pose. Curiouslabs still uses a ridiculous ASCII format for the files and this makes the files like 10x larger than they need to be. I'm pretty sure DAZstudio will be using binary files internally and if it really takes off I'm sure e-on and others will start importing native DAZstudio format. Anyway for people who do a lot of poser stuff - the vuepro connection is a pretty good one and if there is a Bryce6 I sure hope they pick up these nice connections. I'm on the Mac so I can't use grouper and I hand group (via family) just like shadowdragonlord, but that is time-consuming and I'd rather spend time making killer procedural textures, or hand-painting some nice ones, and of course on the scene itself. Vuepro and mover4 offer me this freedom. take it with a grain of salt and apply where needed ; ) Scott