Forum: Poser - OFFICIAL


Subject: DAZ STUDIO COMING IN FOUR DAYS!!!

jjsemp opened this issue on Nov 29, 2003 ยท 32 posts


Mason posted Sat, 29 November 2003 at 3:29 PM

I think we're all over rating this product. Hopefully it lives up to expectations and I'm sure, starting from ground up, they'll fix some inherent issues with Poser. But I think a lot of people are misguided as to what really can be done here. 1. 3D card accel won't do that much good for final renders. For a quick/preview render it will be fast but, if you want all the shader nodes and options supported, the final pic still needs to be software rendered. They can do some shortcuts like use the 3d card as a 2 poly renderer but that's about all. Not all open GL or DX options are supported on every card and there are some render options that DX won't even support. Its silly to think even the latest geforce card is going to support the multitude shading, lighting and other options. Certainly the renders on 3d cards won't be done in one pass. In Max, for example, the artist still has to do their final render as a software render. Don't count on super fast renders. They won't be beating Max or Maya times. Maybe Poser but I doubt by that much. 2. They are changing the file format from what I read. If so most of the side utilities that help people won't be that useful anymore. 3. The product is alpha and they even state that it won't be feature complete when shipped and would be waiting for plugins. Hopefully they'll support a robust plugin system that we 3rd party people can write for. If you thought Poser was buggy I hink you'll be in for a surprise with this product. We don't know their programming staff and we haven't dealt with any large product from them. Poser had its shake down of bugs and still has bugs. Do you really think DAZ is going to make a bug free app? Plus, I doubt DAZ is making so much money they can support a programming staff better than CL did. At some point they will release this product to get revenue rolling in just like CL did. 4. Irregardless of what system is run, the figues used are still super high poly count. A lot of programs choke on V3 and M3. The current wave of figures and clothes are just very poly intensive. If you're thinking your scene is going to render 2 to 3 times faster then I think you're dreaming. In all I think DAZ maybe more of a headache than a God send at first. Maybe in time they'll iron everything out but just remember how angry this community was when CL released a buggy P5? We'll see when people get their alphas but don't be surprised if the community realizes that making a product like this isn't all that easy and that DAZ studio suffers the same ailments as Poser 5.