nontroppo opened this issue on Nov 30, 2003 ยท 30 posts
maclean posted Sun, 30 November 2003 at 9:48 AM
Attached Link: http://forum.daz3d.com/viewtopic.php?t=1206
Gini, It was me who posted about 'cast shadows' being switched on. If it's not, the ground won't receive shadows either. OK, but if that's not the problem, then for sure, it's the shadow cams. Here's what I posted at DAZ recently in response to a similar problem. The full thread is linked above. --------------------------------------------- 'The second way to improve lighting is to use the shadow cameras. Everyone seems to be terrified of these, but they're really quite tame once you know them. Go to the menu under the doc window again and look at the cameras. You'll see (at the bottom of the camera list) a shadow camera for each light in your scene. Select one and the view will change. Don't panic! You're now seeing a bizarre, extremely wide-angle view of your scene. This is the view from that light, and poser uses this view to calculate how much of the scene to include in the shadow map. Unfortunately, poser always includes about a mile extra on every side, just in case it misses something, and this is what causes the problem. If you only have one figure in the scene, poser is making a map for everything from here to the moon and back, instead of concentrating on your figure. So the resulting shadow is, (not to put too fine a point on it) ... crap. What you want to do is use the camera controls in the parameter dials to zoom in on your figure with the shadow cam, (or the part of the scene you're rendering), so that it almost fills the frame. This will improve the shadows immensely because poser is now making the map for a small part of the scene, not the entire universe.' mac