Mason opened this issue on Aug 15, 2000 ยท 26 posts
Nance posted Wed, 16 August 2000 at 10:34 PM
Duh, Dopey Ol'Nance finally got it. Thanks. The model I was using was itself scaled up to 115% but the "hair-tree" effects were still being created at 100%. ...Seems I ended up last night with 36 versions located inside the model. DOOH! The up-side was they were all different. Coloring a few of them slightly differently, and dumping the rest, added to a more hair-like multi-highlighted texture effect (still just in preview). BTW - when I exported one as an .obj and tried to import it into UVMapper (to assign a Material to try and T-map it) it would not import and I got the error message: "The .obj file has no facet information" (Hoping that that might give one of you model-building/file-hacking types some clues on getting them to render.)