RKane_1 opened this issue on Aug 16, 2000 ยท 9 posts
Jaager posted Thu, 17 August 2000 at 9:03 AM
Big Face would be fairly simple to do. One suggestion: only move and resize - never remap (unless you are using Flesh or Texture Weaspons). If you layer the head similar to that done with Victoria, you would not need to mess with the rest. I did each of the pre Vic fems in a mapping style similar to Vic. Not very difficult to do. You just must assign a new material to the head = "skinhead" is simple enough. You can do the nostrils yourself. After you have remapped the figure and saved as a new obj. open the new one again in UVMapper. Select each of the two nostril parts (looks like a bottle cap) try to get each complete but with as little else as possible. move to a blank area. Then select each facet that does not belong and drag it back to its origin (exact is not necessary) You will probably need to resize to get at them all. Once you have the nostril isolated, assign it to material "nostril". Then, save the model under a different name. Open the two obj files in a good text editor. In the "f" section of the nostril one you will find several sequences: usemtl nostril then ####'s ... then usemtl skin then ###'s.... copy down the first 2 or 3 numbers of each of the blocks after each "usemtl nostril" line. In the "real" obj file find each of these blocks of numbers and isert "usemtl nostril" before and "usemtl skin" after. The first number of the lines may be different because your movement of the facets but the pattern, number of lines, and location in the group sequence will be the same. This is a way of adding materials without changing the mapping.