TheWolfWithin opened this issue on Aug 17, 2000 ยท 5 posts
LoboUK posted Thu, 17 August 2000 at 10:21 AM
If you are morphing the P4NF and including the morph files as part of the character (and not as seperate OBJ files), and including a texture map for the figure and attached clothing, you can distribute the whole thing as either a CR2 or a PZ3 without using Mover. If you are distributing morphs as seperate OBJ files, you should use bushi's MorphSqueeze utility (available at his site on Bushi3D). This strips out unnecessary information so that there is no way to recreate the original part of the figure from the morph. If your figure needs a Zygote OBJ file which you have modified (and the figure will not work without this modified Zygote mesh), you need to use Mover to encrypt the modified OBJ so it can only be used by people who have the original Zygote mesh. Hope this clarifies things :) Paul