Forum: Poser - OFFICIAL


Subject: Question about Morphs and UV Maps

KateTheShrew opened this issue on Aug 17, 2000 ยท 6 posts


Jaager posted Thu, 17 August 2000 at 6:44 PM

I think a morph should not change the mapping. It could exagerate an already faulty map. If the morph enlarges facets at a margin, it would make the fault more obvious. Is the texture really correct before the morph? Is it merely so small as not to notice? Some of the facets at the lip marin are edge on. If you flatten them out, funky things can happen. An edge on facet could have 5-10% of the color information assigned to it that a flat one has and Poser would have to fake it to get the larger area covered. Greatly stretching a facet also does this. A mole before, can look like a mud puddle after a SaRenna Ray morph. If you save a morphed figure, as a new obj and remap this, you could fix the problem. But unless you have a mapping program that will unfold the facets at the sides, you will produce more problems than you solve. Kalypso's solution is the most practical and efficient answer. It is actually remapping of a limited area on the fly. (You can also do this in UVMapper.) The more of this stuff I see, the more I think - post render touch up. I think that I have been reading too many of TRex's comments.