Zhann opened this issue on Dec 05, 2003 ยท 15 posts
Ornlu posted Fri, 05 December 2003 at 11:28 PM
The only problem with using blurry refletions is that everything gets a weird pearly look. Not to mention that on high polygon objects blurry relections gets to be extremely slow. Madmax, often if the sky isn't black you will get strange artfacts when rendering with true ambience on. I have learned to just change the sky to black whenever I use a ldri sphere.