Storm2 opened this issue on Aug 18, 2000 ยท 11 posts
RKane_1 posted Fri, 18 August 2000 at 7:03 PM
I know this is a weird, memory intensive way of doing this, but....long inhale Method 1 -------- 1. Finish applying all the morphs to your base character 2. Add the P4male bodysuit and apply the same morphs (you should be able to move it over with Morph Manager or CR2Editor and if you also want to take bodyparts off that you don't want, that is fine. but I wuldn't unless you knew how for sure.) 3. Make the bodysuit scale SLIGHTLY bigger than your form (like 101% to about 103% max)and conform to figure (you may need to modify the Z or Y trans to get it to fit right). 4. Now, make a bump and trans map for the body suit that is in grey like you would do for Kozaburo's Hair Tutorial (see the sidebar for more on that) Remember body hair is usually curly and follows the contours of the body going down. The texturemap you can skip and modify the color in the Materials Editor. You definately want to get photo-reference for this. 5. Apply the map and you should have the figure coated in hair. P.S.: You can do this same method with a copy of your figure with the same morphs if you want to add a multiple texture layers like shaders in Carrarra. Method 2 --------- 1. Finish applying all the morphs to your base character 2. Add the P4male bodysuit and apply the same morphs (you should be able to move it over with Morph Manager or CR2Editor and if you also want to take bodyparts off that you don't want, that is fine. but I wuldn't unless you knew how for sure.) 3. Click on your Bdysuit and conform to figure. 4. Now, make a bump and trans map for the body suit that is in grey like you would do for Kozaburo's Hair Tutorial (see the sidebar for more on that) Remember body hair is usually curly and follows the contours of the body going down. The texturemap you can skip and modify the color in the Materials Editor. You definately want to get photo-reference for this. 5. Apply the map and you should have the figure coated in hair. P.S.: You can do this same method with a copy of your figure with the same morphs if you want to add a multiple texture layers like shaders in Carrarra. Succeeding bump maps for outer layers need to have the bump map colored progressively lighter so that they seem farther off the skin. Hope this helps. I have been able to get up to three layers on a Poser figure in this manner. Good luck.