Kurka opened this issue on Aug 16, 2000 ยท 10 posts
kaneda posted Sat, 19 August 2000 at 1:31 AM
Hey Kurka...try dis. In Poser, load default nude fig. Apply the default pose, make sure IK is off. Check ALL elements to make sure Rotation, Translation are at 0. Figure should be straight as a board. Now, export the entire figure as a *.3DS model. Load in TS..I have TS2 and 4, this works in TS2. Now, with the *.3DS model loaded, ungroup the fig, and start deforming.DO NOT MOVE THE MODEL!!!! If you Object Deform, click on either SurfaceSculpt or Point Edit. This has to be done to lock the morphed part. Click on ok to delete the objects Deform Mesh. Save as *.COB. This is where the critical piece of the puzzle is. I have XDSoft's 3D Exploration...u can D/L a 30 day free trial, get this if you don't have it(its worth the $30 to unlock it). Load the new *.COB into 3DExploration, and export as a *.OBJ. Just export the Active object, and u don't need to make an .MTL file. Now u can go back to Poser, select the element, and apply the new MT u just made. It works! As I said, I have TS2 and 4, but the above technique always fails in TS4. ?? Remember...start with the Poser figure completly zeroed out!!! All elements should be at zero, no bends or twists. Make sure the scales are at Default 100%. If not, the MT's go nuts. Hope this helps, and get 3D Exploration...it's awesome for converting *.COB's and .SCN files. I will continue experimenting with TS4 to get this working... Kaneda