BRILLIANT!!! I've now had the chance to play with MPE3 and what a superb program! Very impressed indeed! I love the ability to search for and repair incorrect map paths (as well as the previews), but I'm a stickler for neat organisation. I have Poser installed in its own partition (with the path H:! Poser !). My neatly organised chaos involves another 15 gig! partition where Vicki2, Vicki3 (without the deltas!), Mike, Hair etc are all given their own runtime libraries. After installing MPE3 I setup all the preferences to point to my Poser installation. I then loaded a pose file from my own peculiar Vicki3 runtime (which has the path N:3 VICKI 3). I'm constantly re-jigging locations, and like most of my MAT files, the pose contained incorrect path references. MPE3 immediately scanned but (not surprisingly) couldn't find the correct paths. However... what I've just found out, is that by simply (temporarily) changing just the Poser Folder location in preferences, MPE3 will find and repair in a flash. Frankly, I prefer it this way rather than (for example) MPE3 having knowledge of all my different texture folders. No doubt I've many duplicate textures, but correcting paths this way ensures that I'm keeping everything self-contained and accurately referenced in its own individual runtime library (great for burning backups). Again, Thanks to all involved.