Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
There is just one thing about this sort of animation: The force of gravity is 32 feet per second per second. It is an acceleration factor - it is continuous ,but at 1 sec it falls 16 feet and 48 feet at 2 seconds. An interesting animation problem. The effect shown here is as though the water was flowing down a sheet of glass, with friction resisting acceleration. This is not to say that this is not nicely done. It is.
Jaager, this is an antimated gif if you would like for me to sent you the avi file so you can see it in real action, it's only 40meg and with poser you can speed up the fall rate of one of the sufaces. Thanks for the information. skee
NOTE: No trees were killed in the sending of this message, but a
large
number of electrons were terribly inconvenienced.
Thanks, but I am still at 43-48 thru my ISP. It is a little large. Cox says they will have the cable lines set around Dec. I did enjoy having the Think about the physics of falling water. That sort of thing is often so poorly taught that fascinating phenom are made boring. I was thinking about what the water must do to cover an ever increasing area as it falls - a sheet that is pulled ever thinner, until it breaks into globules. The globules stretched and shaped by friction with the air ever smaller until it hits bottom or reaches an equilibrium with its internal attractive force.
Yes, that is how it works. Real difficult to animate, I should think. If you were to do it, you would need to set it up as proportions (%) of the total distance per frame, and that % would increase with each frame, nothing about it is constant (except the rate of increase). If you did 10 frames per sec - the distance a water drop fell would be greater than the last in each frame and I think Calculus would be needed to work out what each % would be. You could not divide 16 feet by 10 and use that increment in each frame for the first second of fall. I do not remember how the equation is set up , but objects fall 16 feet the first second, an additional 32 feet the 2nd second for a total of 48 feet. Lets see, you can only do the calc as arthmatic in steps. I think at 1 second the velocity is 32 ft/sec, at second 2 it is 64 ft/sec, what? at second 3 it is 96 or 128 ? The velosity continuouly increases until the resistance of air forces an equilibrium. In a vacuum, it increases until the factor of its inertia becomes significant. A V2 was at 0 velosity at apogee and something like 2000 mph when it hit the ground and not because of its engine. If it had enough mass, it would not even need explosives to cause a lot of damage. Force = mass times velocity times velocity. Small rock from space moving really fast cause impart a lot of force.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
NOTE: No trees were killed in the sending of this message, but a large
number of electrons were terribly inconvenienced.