Spanki opened this issue on Dec 08, 2003 ยท 5 posts
Spanki posted Mon, 08 December 2003 at 2:31 PM
BTW, in a similar thread at 3DC, some questions came up that I thought would be worth repeating here (the answer, at least ;)... My changes are actually not JCMs (Joint Controlled Morphs), but are a new set of Joint Parameters. These are the values that tell Poser which polygons to bend/warp and how to bend/warp them when you bend/twist/etc. a body joint. For example, when you bend a knee, Poser needs to know which polygons to 'crunch' (on the back of the thigh and shin) and which ones to 'stretch' (on the front of the thigh and shin). The joint parameters define which polygons to operate on and to what extent. When people make clothing, they usually use the .cr2 file (which has the joint parameters in it) of the base character as a basis to get JPs for thier clothing... this insures that similar groups of polygons get used for corresponding bends in the base model. ** If you are making new clothing, I'd recommend that you use the ORIGINAL Base Alexa Model's .cr2 file and NOT one that has the new joint parameters... your clothing will then work properly with the original character and customers can apply the new JPs to the clothing if they are using my JPs on Alexa. **
Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.