Forum: Bryce


Subject: Update to Bryce 6 Development

pendulum opened this issue on Dec 09, 2003 ยท 62 posts


pendulum posted Tue, 09 December 2003 at 3:50 PM

Hi guys, wow, another night of sleep, and another huge bunch of replies :) Great work. I'll answer some questions that have been put up here: 640 x 480 resolution - I'm not specifically talking about the main assembling interface, but the other labs and rooms of Bryce. At the moment, only the Terrain lab uses the full screen, and even then it does so poorly. We'll be beefing up the expected normal resolution to 1024 x 768 for all of the labs and rooms, meaning you can fit more things on screen. No, we won't make things more complicated, but we will need more space to add the new features in each lab, such as the new sky lab with celestial controls way beyond what Bryce has now, the vegetation lab for creating grasses, bushes, and flowers. Flowers and Vegetation - i"ve mentioned this before, however yes, Bryce will have two labs for plants, thats the tree lab, and the vegetation lab. The treelab will be similar to what it is now, but with a few enhancements. The vegetation lab will be a lot more powerful, in that its a full particle system allowing you to spread any object all over the surface of an object! (grass, trees, houses, people, you name it). For confirmation - we now have a strong enough position to start working on the business model, suggested feature sets, and marketing plan. Our position is stong because of the many talks I have had with people in the industry - too many to name - and we beleive that vector will sell Bryce to us. We won't even be approaching them to buy it until the business amd marketing plans are complete, and that I have the investors all tied down. Someone also mentioned that we should investigate the demographics more first before suggesting features and interface designs. However essentially we arew doing that. We won't be working the same way most software companies do. We really need to know how viable a project this is, and by showcasing some early designs, can only spart debate and conversation - which is exactly the healthy discussion we need to further develop our demographics study. More soon, Scott