Axe_Gaijin opened this issue on Dec 09, 2003 ยท 13 posts
Axe_Gaijin posted Tue, 09 December 2003 at 5:50 PM
I tend to agree with the needing to be stockier/wider part. But I would need to work on juggling with the X & Z scales and I'm not really wanting to mess with those. So far I haven't even figured this character into my story yet, but I'm now doing him for another project, I have this big fight scene in my mind with a lot of actors, a classic "band of heros taking on some bad guys" type of thing. As far as lightining it, well I can see every detail just fine, I've calibrated my monitor settings. There's a site (don't have the adres with me right now) that has some simple tests to help set up the colour balance and gamma just right. The beard is Anton's Fantasy beard, it came uout better then I thought/ I think it's partly becuase the lighting I'm using here (DAZ coplex global). The "freaky" thing around the anckle is a commen problem when apliyng the Heavy morph on Mike 2, but you won't see it once I've fitted the bottem half of the costume. Costume itself is John Malis' Vikings outfit which is great to work with, but there is one downsite. John named the muscle morph the same as Mike's and so there is some crosstalk going on. However Nerd's Crosstalk fixer (null figure) seems to work fine :) Thanks for the comments, the feedback has been quite helpfull so far.