Forum: Bryce


Subject: Update to Bryce 6 Development

pendulum opened this issue on Dec 09, 2003 ยท 62 posts


catlin_mc posted Wed, 10 December 2003 at 6:04 PM

I actually think that the displayed interface doesn't look too bad. hides under table 8) The DTE is great in many respects but I would like to be able to make my own procedural textures, and as you all know that's not possible right now. There's also the new CG code which is based on C++, which has been developed between Murky Soft and Nvidia. This code allows you to program the GPU in graphics cards, (the new ones), in order for them to work in conjunction with the application when rendering. If Bryce could work with an Nvidia FX it should reduce the render times dramatically. At the moment it can only be used to program the cards for Lightwave, Maya, 3DSMax, etc. Of course there's the ability to export Bryce primitive, based, objects. Then if you wanted to do excess work on your model you could take it into a real modeller to refine the details. As for how many versions of the program to make for varying ages, abilities, and pocket's, how about making a base version that everyone can use and the intermediate and advanced programs can be bought as add ons. I'm going to stay possitive about what Scott is doing 'cos it is simply brilliant that someone is trying to put Bryce 6 into the realms of reality and as ever I hope it does come out for PC too. 8) Catlin