pendulum opened this issue on Dec 09, 2003 ยท 62 posts
AgentSmith posted Wed, 10 December 2003 at 8:16 PM
"I have an idea for the DTE".. Yup, I second that idea, Scott. And, higher-end apps that are just now harnesing the power of their own procedural texturers( or with plugins) are doing basically just that. What they use is sometimes called "ramp maps", which control how two or more complete procedural textures are mixed or blended together. A ramp map can also be a procedural or picture based creation. (Best example of this, imo, is the 3DSMax plugin called "Ground Crew" -Gog_CA1, I know what you mean (I was just making sure we were on the same page) You CAN sorta make shellac's, composite materials, but it isn't too easy. Yet, if a future Bryce was able to aplpy "multi-mats" to objects, it would be easy as pie. With a simple object, like a table top, you can create a very flat cube directly over the table top, so you can have a "glass" layer, which can be completely tweaked/controled, and then the seperate wood layer/object, which can also be manipulated. But, of course with more organic objects, this is very hard, or impossible to pull off. I have sometimes duplicated the mesh, and then increased that duplicate slightly, and that would be my "shellac" layer, but it doesn't always have pleasing results. I assume that a future Bryce being multi-mat capable is (probably) the solution. AgentSmith
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