pendulum opened this issue on Dec 09, 2003 ยท 62 posts
Stephen Ray posted Fri, 12 December 2003 at 11:30 AM
Scott, First I'd like to say that I'm not trying to rain on anyone's parade. Bryce was one of my first 3D programs, and I ( like most ) love it, and care about it's well being. I like the fact that you say that the interface will be completely customizable, that's a big plus for me. The majority of Bryce users are beginners, amateurs, and hobbyist, they use the program to make images, and short animation. Of those using the program professionally ( were not talking about posters and CD covers ) use Bryce for it's terrain abilities. Very few use it for rendering, because it's so slow. As far as modeling Bryce is useless ( except for terrains ) because they can not be exported. So the great models and creations that are made in Bryce, remain in Bryce to be rendered. And even if they are able to be exported in the future, most will not use Bryce for modeling because it's faster and easier to model in a program that was designed for it. So my conclusion is, what good does it do to knock off a few minute of the work flow process, when it's going to take 3 or 4 times longer to render than it should. Features like GI and radiosity would basically be useless in Bryce, because even amateurs don't have 1 or 2 weeks to wait on a render. So I say, Bryce doesn't need a new interface, it needs more features and a new rendering engine, or a rendering solution, besides network rendering. Because most Bryce users can not afford a little render farm.