JoeyAristophanes opened this issue on Dec 14, 2003 ยท 62 posts
maclean posted Mon, 15 December 2003 at 3:52 PM
Well, I confess to being a bit innocent in all this. I was under the impression that if you put out a good product at a fair price, people would buy it. I know the market is big. You can call it 'saturated' or 'vibrant' depending on your POV. But it's obvious that, as the technical stakes are raised, the products need to be better in order to sell. That's what the free market is about. Would your go out and buy a 66Mhz machine with 8 megs of RAM today? The same philosophy applies to characters, textures, weapons, etc. Maybe there are 4,472 Goddess texs for vicki, but the standard of texs has risen dramatically in the past 2 years. I sometimes think time moves at a different pace for computer users. It was only a few years ago that users were going apeshit because they discovered they could apply their own textures. We've come a long way. So, if you want to sell, all I can say is 'get with the program, bub'. Be better than everyone else. THAT'S the name of the game. I spent 2 years making free stuff, (about 50+ items still available at 3d commune), and I moved into selling for a very simple reason. Making free stuff just wasn't enough for me any longer. I wanted to progress beyond simple things, and have the challenge of making more complex products. But if you spend 3 - 6 months on a project, it's nice to get something back. Not that I'm planning to buy my own Learjet or anything. LOL. I'm with Rateler on this one. I think we've barely scraped the surface of the market. New users are popping up every day and, as the market gets more flooded, the buyers become much more discerning in what they spend their bucks on. In other words, if your product sucks, who's going to buy it? I reckon this is a good thing. As user expectations rise, it forces higher standards on the merchants. The 'developed' poser landscape is responsible for the fact that the basic standards in the art galleries has risen too. Of course, we could always try and form some kind of communist state monopoly for merchants' products and see what that leads to. Think about it. mac