And here it is with shadow maps only. Neither gave the result I wanted straight from the renderer. The blend I did was actually really quick and dirty -- a little more time spent could probably produce better results. Stewer, do you know if there is enough Python access to the lighting system in P5 to acutally automate this in a script? I could go look myself, but since you were writing a lot of the later python extension methods, I thought you might know off the top of your head. Might be fun to play with, anyways :)