Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Thanks! I'm glad someone found it useful. I get so many useful tips here, but never seem to know enough to give any back! Like a lot of people I was so massively disappointed by P5 that, essentially, I've ignored it - just using P4 for all serious work, and hopping across to 5 when I wanted something like a mirrored surface. But I've just got a much more powerful PC, and decided to give 5 another look. I still think some aspects of it are garbage, and because P4 really ZOOMs along on this machine, there'll probably still be a temptation to keep drifting back to 4. But I'm going to try to resist it, and to learn what parts of 5 actually do what they claim (and are useful). Roll on SR4... Yesterday I discovered that you use an avi to texture an object, which is pretty cool... but I still have a lot to learn about that materials room too! I've had P5 since it came out, but since I only just started seriously using it, I claim newbie status. I'm really not sure I'll be in such a hurry to buy P6, though! Morph
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Simply try P5......... its worth the effects... P5 is much better than P4. The exception is that it is much more difficult to master. MungoAttached Link: http://www.3-AXIS.com
Things like - The figure popping through the cloth? Increasing the "Steps per Frame" in the simulation settings (but not by huge amounts). This forces the cloth to calculate more times in between frames and keeps the poke through from happening. Think of it this way: Steps per Frame is set to 2 by default. Think of a ruler as the animation frame. 1 inch is 1 frame in time. This means the cloth simulation calculates on the half inch or half frame (2 half inches is 1 inch). If you set it to 4 then the calculationm is happening every 1/4 inch. This means that there is less time in between the movement of the cloth between each calculation and the simulation is more accurate. There are other things you can do as well but would take too long to explain here unfortunately. I hope this helps, Joe @ 3-AXIS P.S. Check out www.3-AXIS.com and get the Poser 5 Demystified tape. This isn't marketing blah. The tape really is good and will teach you all the new features in Poser 5.This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi, Every other P5 user in the world has probably worked all this out already, but for anyone who's as slow as me, here's something I've been finding quite helpful for working out exactly what those various cloth room dials do at different settings. Load up some dynamic clothing - say, the beach dress. No figure, just the dress. Go to the cloth room and clothify it. Set it to collide with the ground and turn on fabric self-collision. And calculate the simulation. Because there's no figure or anything to worry about, the process is really fast - no hanging around for half an hour then finding the whole thing crashes because the figure has inconsiderately poked a hole in the fabric. You get to see the dress fall to the ground and crumple up. By messing with the dials, you can get a pretty good feel for the thickness and weight of fabric that's created by various dial settings. (BTW, if collision detection really worked, those figures wouldn't be poking holes in the fabric anyway, would they? This P5 newbie wants to know!) Anyway, I hope somebody somewhere finds this useful. Morph