Forum: Carrara


Subject: Shader Domains?

FWTempest opened this issue on Dec 20, 2003 ยท 16 posts


sailor_ed posted Sun, 21 December 2003 at 7:21 AM

I think the 45 degree angles at the corners of the frame will be a problem. I had to start in the vertex modeler to deal with this. I think uv mapping is the way to go with a bitmap created in PS or some such. I would be very interested in hearing how you finally do this. BTW congrats on a fine rendering!