Helen9 opened this issue on Dec 20, 2003 ยท 3 posts
Helen9 posted Sun, 21 December 2003 at 8:24 PM
I've discovered I can also reassign the materials for each strip in UVMapper Pro. That still leaves me with the problem of having to remap each individual strip, though. In Carrara, when I assign a material to the parts of my hair models, I specifiy how I want the material to be mapped - cylindrical, planar, parametric, spherical, etc. If I'm using strips of polygons for the hair, I set the mapping to planar. Now, depending on whether I used the spline modeller or the vertex modeller, I get very different results when I export the hair model as an obj and take it into UVMapper. The spline modellers keep their mapping, and the UV map lays out in a nice neat grid. But the vertex model map comes out all twisted and I have to go back and remap each individual piece. I've noticed that even in Carrara, I'm having problems with the mapping. I tried making hair with cylinders. I made my cylinders in the vertex modeller by creating an oval shape and sweep it along a path. As long as my cylinder is straight up and down, the map follows the cylinder with no problem. Once I start curving and bending the cylinder, the map quits following the cylinder and gets warped. I'll try rendering an example of what I'm talking about tonight and post it here. Maybe that will help explain the problems I'm having.