jjsemp opened this issue on Dec 18, 2003 ยท 46 posts
scorer posted Tue, 23 December 2003 at 4:36 PM
<<Grafting a multi-track keyframe, kinimatic aware, BVH compatible animation system on D|S with a Python script and have it be really usable and competitive? Not in a day ... not in a lot of days.>> I guess this comes back to the point that different people have different needs. I don't need bvh so its not an issue for me. Inverse Kinematics isn't a big deal because your just interpolating between key frames where Kinematics are turned on. What do you think Poser is doing anyway? The Key editor is just a nice and shiny map for dial settings with flags embedded to indicate key frame (T or F) or interpolation method (L, Q, or C). It's not rocket science. The big question is whether the beta of D|S would even have multiple frames at all. In any case my point is NOT that Python would be the ideal way to do it or even 'competitive' just that it would work. Its simply that if D|S supports robust scripting and/or plugins producing a crappy keyframe editor would not take more that a day and making it better over time would just take some elbow grease. And that effort could come quicker and cheaper from third parties than from Daz. Daz can broker this software and make money without doing any work then when they have the resources sometime in 2004 they can do something to please all the snobs around here. There is a large spectrum between an OpenGl Pose room and a Lighwave compatible Animating studio that supports BVH, and FBX right off the bat. If you give me scripting I'll take my FREE BETA sooner thank you very much.