Forum: Poser - OFFICIAL


Subject: Thoughts on S3 petite so far...

soulhuntre opened this issue on Dec 24, 2003 ยท 32 posts


Aeneas posted Wed, 24 December 2003 at 8:52 AM

I e come to this forum because I got a mail by DAZ stating they have a new character, Stephanie3 "petite". I took a good look, compared with V3, and the numbers of poly's is identical. They claim, and why shouldn't this be true, that the UV maps are the same so all textures etc can also be used. Sounds good. But: 1/ What is the advantage this mesh offers? Soulhuntre says that there are less morphs that with V3? 2/ Making a "petite" character from V3 is possible, and not that difficult: make it between 90 and 95% tall, and make the head a bit bigger, so you get a 7 1/2 head character instead of an 8 header, (number of heads that goes into the total length of the figure), adapt length of legs etc... 3/ The main problem with V3: the armpit being too high, is not solved. (This probably cannot be solved due to technical problems with the incredibly complex set of muscles that join the arm to the torso.) So, without wanting to be negative (I really find the DAZ' figure meshes the sole survival of Poser, and, working in 3D I say hats off to their results): what are S3 Petite's advantages? Why do we "need" her?

I have tried prudent planning long enough. From now I'll be mad. (Rumi)