Spanki opened this issue on Dec 26, 2003 ยท 5 posts
stewer posted Fri, 26 December 2003 at 11:06 AM
Raytraced shadows don't have a map size. Their speed depends mostly on the complexity of the geometry. 3Delight should be a lot faster at raytraced shadows when you disable shader evaluation for shadow rays - don't know if D|S allows you to change that.